[Xastir-dev] Topic: Supported Platforms, Xastir-NG
Curt, WE7U
archer at eskimo.com
Sat Jun 14 18:56:35 EDT 2008
On Fri, 13 Jun 2008, Curt, WE7U wrote:
> It's time. I've been doing some thinking about Xastir-NG. Several
> main things need be decided before coding can begin. This topic is
> one of them:
>
>
> What platforms would we _like_ to support?
>
> What platforms _can_ we support?
Let's go another direction with this, as I've seen very few replies
to this topic so far. I figured I'd get quite a few of "please add
this device to the list" sort of responses. Oh well.
Rather than naming specific devices, perhaps it'd be easier to pick
a language that will support a large set of devices. At least it
might result in more responses!
I'd prefer to stick with OO (Object-oriented) as well as compiled
languages. I do not wish to require proprietary compilers on any
platform: This lets the largest possible set of people contribute
to the project.
Here are a few candidates:
*) Java (Java SE and Java ME)
*) C++
*) Python
*) Ruby
*) ??
Are there platforms we wish to support that some languages above
will _NOT_ work on?
At the moment I'm interested solely in the Xastir Daemon end of
things. The GUI clients can be written in entirely different
languages: In fact we can write one reference implementation of
each, then others can duplicate the clients in other languages if
they wish.
Developers: Let's hear from you! Am I on the right track? What do
you want to work with/work on? I'm trying to keep things very
general so far so that we can get some concensus. Even if you don't
have time for coding right now, a few words one way or the other can
make a big difference.
--
Curt, WE7U. archer at eskimo dot com
http://www.eskimo.com/~archer
Lotto: A tax on people who are bad at math. - unknown
Windows: Microsoft's tax on computer illiterates. - WE7U.
The world DOES revolve around me: I picked the coordinate system!"
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