[Xastir] Weather maps are now black
Curt, WE7U
archer at eskimo.com
Wed Jun 20 10:05:06 EDT 2007
On Wed, 20 Jun 2007, Curt, WE7U wrote:
> Hmmm... We _could_ change that by adding a fixed length table or a
> linked list of transparent values found in the .geo. This would
> slow down the rendering code a bit if there were several values
> listed, but it doesn't sound terribly difficult to add this feature.
> This could also allow some neat stuff like removing removing water,
> railroads, green areas, etc. from other maps.
>
> If implementing this I'd probably recommend a linked list so that
> the number of transparent values possible wasn't fixed.
map_geo.c:
unsigned long trans_color
draw_WMS_map(w,
filenm,
destination_pixmap,
fileimg,
do_check_trans,
trans_color,
nocache);
int check_trans (XColor c, unsigned long c_trans_color);
We'd want to change "trans_color" to an array or linked list, change
the section where we look for "TRANSPARENT" so that it adds to the
list instead of working on "trans_color" each time, then change
check_trans() to pass it the list of transparent colors so that it
can check each pixel against the entire list. Change draw_WMS_map()
to work against the entire list as well if we want to be complete.
--
Curt, WE7U. APRS Client Comparisons: http://www.eskimo.com/~archer
"Lotto: A tax on people who are bad at math." -- unknown
"Windows: Microsoft's tax on computer illiterates." -- WE7U
"The world DOES revolve around me: I picked the coordinate system!"
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