[Xastir] OSM rendering server
Lynn W. Deffenbaugh (Mr)
ldeffenb at homeside.to
Fri Sep 19 10:54:21 EDT 2014
https://help.openstreetmap.org/questions/11949/server-spec-for-running-osm
I run a private tile server for the entire planet in an 8GB virtual
machine with access to 4 cores on my own server. It has the postgres DB
spread out over three 250GB SSD drives (three because I filled two and
ended up with a week's worth of trying to recover and get my updates
running again).
But running the tile server is the (relatively) easy part. It's
building the tile server to start with that was hard. I gave my VM 28GB
of RAM (anything less resulted in the planet import failing) and it ran
for 3+ days, yes 24x3 hours, to get the initial planet imported. And
then another 1-2 days to catch up the deltas since that planet dump.
You can see the munin graphs of my tile server VM at the following URL
although I see that my disk access graphs aren't working (again)...
http://ldeffenb.dnsalias.net:6360/munin/localdomain/localhost.localdomain/index.html
My under-development APRSISMO APRS client for Android only accesses
tiles from this tile server because I don't want potential coding errors
to hit the main tile servers. This server is also my ace-in-the-hole if
APRSISCE/32's OSM tile server access is ever blocked.
Lynn (D) - KJ4ERJ - Author of APRSISCE for Windows Mobile and Win32
On 9/19/2014 10:30 AM, Jason KG4WSV wrote:
> On the subject of OSM, has anyone looked at requirements for the
> rendering server? Is a ras-bone or beagle-pi powerful enough to run
> it?
>
> Got one of these on my desk, 4x the price of a beagle bone, but
> probably more than 4x the resources:
>
> https://developer.nvidia.com/jetson-tk1
>
>
> -Jason
> kg4wsv
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