[Xastir-dev] Broken station location

Chris Bell cbell at junknet.com
Fri Apr 2 15:06:30 EST 2004


> 
> > I found this bug on my own yesterday (Makes a really pretty picture
> > watching your station jump around randomly in a 10 mile square box on
> > the way home... I saved a png).  My temporary fix was to add a '/10'
> > after the multiply by 6.  I have not tested your fix yet, but an
> > interesting side effect of the rounding is that the conversions are
> > not exact anymore (degrees<->long) so things wander around now.  I
> > have a bunch of 'items' that I use as waypoints, and they now have
> > trails!  Nothing like when we had the x10 factor wrong... ouch!  I
> > think the proper way to fix this is to see if we have a fourth digit,
> > and then do the extra x0.6 addition, otherwise leave it alone.
> 
> Did you get a chance to test the current code again?
> 

Yep!  It seems to work just fine again.  I could have had some funky
debug stuff in there, so I wiped the util.c file and re-synced, and
all looks good.  Nice smooth trails again.

Thanks,
Chris.
KD6ZWR






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